U4GM Guide to Navalis Rest in POE2 Act 4 for 5 Mana Boost

Act 4's a funny one: your damage is finally coming online, but your blue bar starts vanishing mid-pack. If you're already eyeing better flasks, passives, or even trading for PoE 2 Currency to smooth out your setup, don't overlook the one thing that can't be replaced by gear later—Navali's Rest. It's a permanent +5% increased maximum mana, and it sticks to your character. No swapping, no "until you leave the zone," just a quiet upgrade that makes a real difference when you're trying to keep skills running in longer fights. Unlocking the route You can't go straight there the moment you step into Act 4. The path starts earlier at the Isle of Kin. First, push through the Volcanic Warrens and take out Krutog, Lord of Kin. He hits hard, but it's mostly about not eating the big slam. After he's down, free Matiki—people miss this and then wonder why nothing progresses. That rescue kicks off the Trial of the Ancestors thread. Then talk to Makoru, the boatman. He'll ferry you over, and your next target zone is the Eye of Hinekora. Finding Navali's Rest inside the Eye of Hinekora This is where players get turned around. The marker can make it look like Navali's Rest is basically the Hall of the Dead. It isn't. The Rest is inside the Eye of Hinekora zone itself, and the layout changes run to run. So don't follow some rigid "go left" advice. What works for me is simple: clear with intention. Hug the edges, check side halls, and don't sprint past empty-looking rooms. A lot of these lore/bonus spots spawn off dead ends near a waypoint or a checkpoint. If you spot one, double back and sweep the nearby corridors before moving on. Claiming the permanent mana bonus When you hit the right chamber, it's obvious. You'll see a jade-sealed coffin with Navali suspended inside. Walk up and interact; the prompt should read "Pay Your Respects." Do that and you'll get the permanent +5% maximum mana straight away. Sometimes her spirit dialogue pops too, if you're into the story. One more thing: if the prompt doesn't show, don't panic. Re-enter the area, circle the room, and interact again—scripts can be a bit touchy, especially if you rushed in while mobs were still aggroed. Why it's worth doing before you move on That 5% scales with everything—levels, mana on gear, and whatever reservation or recovery plan you build later—so it keeps paying you back. It's the kind of bonus you only notice once it's missing, usually during a messy boss phase when your casts start stuttering. If you're gearing up for the next stretch and you'd rather skip the grindy parts, U4GM is also a handy option for picking up currency or items so you can focus on clearing content instead of scraping together upgrades.Looking to make Act 4 in Path of Exile 2 feel way smoother? Don't sleep on Navali's Rest in the Eye of Hinekora—find the jade coffin, hit "Pay Your Respects," and you'll lock in a permanent +5% maximum mana boost that keeps auras comfy and spells flowing. For more no-nonsense PoE2 guides and to prep your next push, check U4GM and grab what you need at https://www.u4gm.com/path-of-exile-2/currency then get back to clearing like you mean it.

John Walney VR JOSEPH 12 Février 2026SwiftNon résolu 0

U4GM Tips Diablo IV Lord of Hatred skill trees and loot filter 2026

April 28, 2026 is the date a lot of us are circling, because Diablo IV's Lord of Hatred expansion sounds like it's aiming straight at the stuff that's been bugging players since day one. This isn't "here's a new map, go farm it." It's a rebuild of how your character actually grows, and that matters more than any new dungeon. If you've been chasing upgrades and stockpiling Diablo 4 Items just to keep up with whatever build is trending, you're probably ready for a system that lets you take a different path without getting flattened in endgame. Skill trees that don't force you into the same three builds The headline change is the skill tree overhaul, and it reads like Blizzard finally admitting the old setup was too narrow. More levels are coming, sure, but the bigger deal is new skill variants tied to the expansion. That's the kind of change you actually feel minute to minute. A Barbarian doesn't just do "more damage," they might play with different timings, different resource pressure, different risk. And if this is tuned right, you won't be punished for experimenting. You'll mess around, brick a setup, then pivot, not reroll an entire character because the meta says so. Gear support, not gear noise Itemization's getting another pass alongside the new progression, which is overdue. The best loot systems don't just drop power, they drop possibilities. If skill variants are meant to open doors, then affixes and uniques need to point you toward weird combos, not shove you back into the same checklist. It sounds like that's the intent: make gear feel like it belongs to an idea, not just a higher number. People want to look at a drop and think, "Wait, what if I built around this?" more often than "Is this salvage or sell." Horadric Cube, Talismans, and the long-awaited loot filter The Horadric Cube returning is a smart nostalgia play, but it's also practical. A transmute system gives you something to do with "almost good" items, and it can turn crafting into a real side game instead of a quick menu chore. Then there are Talismans, a new slot with set-style bonuses, which should get theorycrafters buzzing because it adds one more lever to pull when your build is nearly there but not quite. And yes, the loot filter is finally happening. Less screen spam, fewer pointless pickups, more time actually fighting. It's the kind of basic feature that changes how a whole season feels once you've got it. War Plans and Echoing Hatred giving the endgame a spine Endgame structure is the other big promise here, with War Plans and Echoing Hatred pushing players into clearer, escalating challenges instead of the usual "run the same thing until you're bored." If the scaling is fair, you'll have a reason to test those offbeat builds in real pressure, not just in low-risk farming. And if you're the type who'd rather jump straight into a new setup without weeks of grind, it's worth knowing services like U4GM are out there for picking up currency and items so you can spend more time playing the build and less time chasing the last missing piece.U4GM's where Diablo IV hype meets stuff you can actually use. With Lord of Hatred (Apr 28, 2026) revamping every class skill tree, adding new variants, a higher level cap, Horadric Cube crafting, Talismans, loot filters, plus War Plans and Echoing Hatred, builds won't feel copy-pasted anymore. If you wanna prep gear without the endless grind, check https://www.u4gm.com/diablo-4/items and keep your endgame pushes clean and confident.

John Walney VR JOSEPH 12 Février 2026SwiftNon résolu 0

MMOexp: How GTA 6 Turns Tools into Gameplay Opportunities

When Rockstar Games first announced Grand Theft Auto 6, expectations were high—but what is emerging is shaping up to be something far more ambitious than even the most passionate fans anticipated. While GTA has always delivered sprawling open worlds, cinematic storytelling, and the kind of emergent gameplay that lets players craft their own chaos, GTA 6 appears to elevate these elements to a level of near-obsessive detail. One of the most intriguing aspects of the new installment is the sheer breadth of tools, gadgets, and everyday items players will be able to interact with, collect, or wield throughout their journey. From conventional weapons and melee options to everyday items and utility tools, Rockstar is designing a world where player choice and improvisation are paramount. Each item is not just a cosmetic addition; they are deliberately engineered to create opportunities for creative problem-solving, environmental interaction, and emergent gameplay that responds dynamically to player behavior. Let’s take a closer look at the items currently known to be featured in GTA 6 and examine how they are likely to shape the gameplay experience. Utility Tools: Mastering the Urban Playground GTA 6 introduces an array of specialized tools that hint at deeper mechanics beyond simple combat. Tools such as the auto dialer, immobilizer bypass, cutoff tool, and jammer suggest a world where players will engage with high-tech systems and security devices, whether to bypass electronic locks, manipulate automated systems, or evade law enforcement in innovative ways. Auto Dialer: This seemingly mundane device could allow players to manipulate phones and communication networks within the game. Whether used for hacking, triggering distractions, or coordinating heists, the auto dialer represents a subtle but powerful tool for strategic gameplay. Immobilizer Bypass: Vehicle security in GTA 6 seems more advanced than ever, and the immobilizer bypass likely allows players to take control of vehicles they otherwise couldn’t access. This aligns with the series’ long-standing tradition of vehicular chaos while adding a layer of realism and challenge. Cutoff Tool: A more tactile approach to bypassing obstacles, this tool could be used to physically cut through gates, fences, or locked doors. By combining it with stealth and timing, players may find creative ways to infiltrate heavily secured areas. Jammer: Perhaps the most overtly tactical tool, the jammer likely disrupts electronics and surveillance systems. This could be critical during missions where alarms, cameras, or automated defenses present threats to success. These items collectively suggest that GTA 6 is pushing toward a more emergent, player-driven gameplay style. Players aren’t just shooting their way through problems—they’re expected to plan, adapt, and exploit the environment with a growing toolkit of gadgets and devices. Melee Weapons and Everyday Tools Of course, GTA has always been synonymous with combat, but GTA 6 appears to be blending conventional melee combat with inventive uses of everyday tools. Players can expect to find traditional weapons alongside surprising items that double as both utility objects and weapons. Crowbar: A classic GTA staple, the crowbar remains versatile for combat and environmental interaction, from opening crates to prying open doors. Golf Clubs (Driver, Iron, Wedge, Putter): While seemingly mundane, these items demonstrate Rockstar’s commitment to giving players a wide range of improvisational options. Golf clubs can function as melee weapons, but they may also integrate into mission-specific mechanics, such as mini-games or creative combat sequences. Torch: Beyond its obvious use for lighting dark areas, a torch could have gameplay implications for stealth, distractions, or environmental manipulation (setting flammable objects alight). The inclusion of these items is more than nostalgic fan service; it emphasizes the sandbox philosophy at the heart of GTA. Players are encouraged to see the city not just as a backdrop but as a playground where almost any object can serve multiple purposes. Medical and Survival Items: Painkillers and Trauma Kits GTA 6 also places a notable emphasis on survival and medical mechanics. Unlike previous entries where health regeneration was often automatic or limited to consumables, GTA 6 seems to provide a more granular approach. Painkillers: Painkillers could act as temporary boosts, allowing players to manage injuries, suppress pain effects, or maintain combat efficiency under duress. Trauma Kits: Larger, more comprehensive than painkillers, trauma kits may restore health significantly or treat status effects caused by environmental hazards or enemy attacks. These inclusions indicate a gameplay shift toward realism and tactical awareness. Players will need to monitor their condition and plan their approach, rather than relying solely on instant health regeneration. This also opens the door for emergent gameplay where the environment, injuries, and resource scarcity combine to influence decisions. Looting and Inventory Management: Bags, Backpacks, and Duffels Another major gameplay element in GTA 6 seems to be looting and inventory management. A variety of carrying options such as loot backpacks and duffel bags are expected to play a central role in heists, exploration, and scavenging. Duffel Bag: Designed for large-scale looting, duffel bags may be used in coordinated robberies or to transport stolen goods. Their presence implies that GTA 6 will integrate weight, inventory limits, or transport logistics into gameplay, adding an extra layer of realism and strategy. Loot Backpack: Likely a more personal, versatile option, loot backpacks may enable players to carry smaller items like tools, consumables, or valuables. This could create situations where players must choose between mobility and carrying capacity, enhancing decision-making. Inventory management, combined with the tools, weapons, and consumables, will likely encourage players to plan carefully before engaging in complex missions. Rather than rushing into chaos, careful preparation may yield better results—reinforcing the series’ sandbox ethos. Food, Drink, and Everyday Immersion While at first glance it may seem trivial, GTA 6’s inclusion of food, drinks, and cigarettes points toward a broader philosophy of immersion. Consumable items like these may have subtle gameplay effects, influencing stamina, focus, or other character stats. Rockstar has a history of creating a sense of living, breathing worlds, and these items reinforce that attention to detail. Imagine preparing for a heist: you check your tools, load your weapons, and ensure your character is well-nourished and alert. These mundane touches may appear minor but contribute to the overall sense of realism and engagement, making GTA 6 feel less like a scripted game and more like a dynamic simulation of urban life. Gadgetry and Digital Tools: USB Drives and Binoculars Technology and digital tools also play a role in GTA 6’s expanded toolkit. USB Drives: Likely tied to hacking, data theft, or mission objectives, USB drives may be used to steal sensitive information, upload viruses, or manipulate in-game systems. Binoculars: Beyond simple reconnaissance, binoculars may integrate into stealth mechanics, marking enemies, scouting escape routes, or spotting interactive elements in the environment. The inclusion of these tools suggests Rockstar is deepening the tactical layer of gameplay. Players aren’t limited to brute force—they are empowered to observe, plan, and act with precision, reflecting a more modern approach to urban sandbox mechanics. Sports Equipment: Golf as Gameplay Mechanic GTA 6 is also integrating sports equipment in ways that blur the line between gameplay and immersion. Golf clubs like drivers, irons, wedges, and putters may be used not only for recreational activities but also as melee options. The golf queue could even hint at interactive mini-games, challenges, or mission-specific tasks that use the environment creatively. This attention to detail reinforces Rockstar’s approach of layering multiple gameplay systems into the same world. Every item has the potential to serve multiple roles, giving players freedom to experiment and find unconventional solutions to problems. Interactivity and Player Choice: A New Benchmark What these items collectively reveal is that GTA 6 isn’t simply expanding the size of the city or upgrading graphics—it is redefining how players interact with it. Every tool, weapon, consumable, and piece of gear is part of a broader ecosystem designed to reward creativity, planning, and adaptability. From stealth operations using jammers and immobilizer bypasses, to improvising combat with golf clubs and crowbars, to managing health with painkillers and trauma kits, GTA 6 promises a depth of interactivity unseen in previous entries. Players will need to think carefully about their loadout, strategy, and approach for each mission, heist, or spontaneous encounter. This approach is reminiscent of sandbox games like Hitman or Deus Ex, where systems interlock to allow for emergent outcomes. In GTA 6, the scale is enormous: every street, building, and alley may host opportunities to leverage your tools, gadgets, and consumables in unique ways. Conclusion: A Toolbox for Chaos and Creativity As of now, Rockstar has revealed only a portion of the tools, items, and gadgets in GTA 6. Yet even this glimpse paints a compelling picture: a game where player choice, creativity, and tactical awareness are rewarded, and where the environment itself becomes a partner in gameplay. The inclusion of high-tech gadgets, melee options, survival items, looting equipment, consumables, and everyday items like golf clubs and cigarettes signals a world designed for depth, realism, and improvisation. Every item is a potential lever for chaos or a tool for careful strategy, allowing players to navigate the sprawling urban landscape in ways that suit their preferred playstyle. In GTA 6, the city is not just a playground—it is a puzzle, a stage, and a living ecosystem that responds to the tools, choices, and ingenuity of its inhabitants. Whether you’re hacking security systems, engaging in improvised combat, managing health and resources, or simply interacting with the world in unexpected ways, every item in your inventory tells a story and offers a possibility. For fans eagerly anticipating GTA 6, the takeaway is clear: the game is poised to set a new benchmark in sandbox design, interactivity, and player agency. It’s not just about chaos and spectacle anymore—it’s about giving players the tools to shape their own stories, create their own challenges, and discover a level of freedom that few games have ever matched. With such a diverse array of items and mechanics, GTA 6 promises a next-generation open-world experience where creativity, strategy, and improvisation are as central to the gameplay as driving fast cars, executing heists, and causing the kind of mayhem Rockstar is known for. MMOexp is your top destination for purchasing Grand Theft Auto 6 in-game money. We offer a full stock of GTA 6 Online Money across all platforms, with fast delivery and 24/7 customer support to ensure a smooth and reliable shopping experience.

Anselmrosseti 11 Février 2026SwiftNon résolu 0

Sujet avec plus de réactions

Pwoblem update nan on baz de done

Banm on ti ed nan sa svp ~code~ <?php if(isset($_POST['update'])){ if(!empty($_POST['phone_adm']) AND !empty($_POST['email_adm']) AND !empty($_POST['facebook']) AND !empty($_POST['instagram']) AND !empty($_POST['pinterest'])){ $phone_adm=htmlspecialchars($_POST['phone_adm']); $email_adm=htmlspecialchars($_POST['email_adm']); $facebook=htmlspecialchars($_POST['facebook']); $instagram=htmlspecialchars($_POST['instagram']); $pinterest=htmlspecialchars($_POST['pinterest']); /* echo '<pre>'; print_r($_POST); print_r($filename); echo '</pre>'; die();*/ $queryc=$conn->prepare("SELECT id_contact FROM contact"); $queryc->execute(); $contact=$queryc->fetch(); $query=$conn->prepare("UPDATE contact SET id_adm=:id_adm, phone_adm=:phone_adm, email_adm=:email_adm, facebook=:facebook, instagram=:instagram, pinterest=:pinterest WHERE id_contact=:id_contact"); $query->execute(array('id_adm' => $_SESSION['adminuser'], 'phone_adm'=>$phone_adm, 'email_adm'=>$email_adm, 'facebook'=>$facebook, 'instagram'=>$instagram,'pinterest'=>$pinterest, 'id_contact'=>$contact['id_contact'])); } } ?> ~/code~

Huguens Paul 20 Novembre 2022PHPNon résolu 7

Problem afichaj

mwen gen on ti problem, mwen gen on problem afichaj m pa we kote problem lan ye. premyeman nan pati afichaj imaj yo, mwen vle mete si imaj image1_side1 egziste pran image1_side1, si li pa egziste se image1_style 1 ki egziste afiche li etc... menm jan nan pati text lan tou si para1_style1 egziste afiche li si se pa sa afiche para2_style1 etc... m pa konnen si se lojik ki gen prob banm on koud men mesi ~code~ <?php include('include/database.php'); ?> <?php include('include/menu_adm.php') ?> <!--cote administrateur--> <div class="admin_page_prim"> <div class="admin_page"> <div class="filter_admin_page"> <ul> <li>s</li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> </ul> </div> <div class="box_admin_page"> <div class="box_admin_titre_button"> <h1>Page de la historicite</h1> <div class="box_admin_button"> <!--<a href=""> <button class="voir">Voir</button> </a>--> <a href="adm_actualite_creer.php"> <button class="creer">Creer</button> </a> <!-- <a href=""> <button class="modifier">Modifier</button> </a> <a href=""> <button class="effacer">Effacer</button> </a>--> </div> </div> <form action="" method="POST"> <h2><img src="icon/points.png" alt=""> Presentation de la page qui retrace l'historicite de la CONALD</h2> <div class="liste_background"> <?php $query = $conn->prepare("SELECT * FROM actualite_prime"); $query->execute(); while ($actualite = $query->fetch()) { ?> <div class="liste_actualite_box"> <div class="liste_background_image"> <?php if (isset($actualite["image1_side1"])) { ?> <img src="media/actualite/<?= $actualite['image1_side1'] ?>" alt=""> <?php } ?> <?php if (!isset($actualite["image1_side1"]) and isset($actualite["image1_style1"])) { ?> <img src="media/actualite/<?= $actualite['image1_style1'] ?>" alt=""> <?php } ?> <?php if (!isset($actualite["image1_side1"]) and !isset($actualite["image1_style1"]) and isset($actualite["image2_style1"])) { ?> <img src="media/actualite/<?= $actualite['image2_style1'] ?>" alt=""> <?php } ?> <?php if (!isset($actualite["image1_side1"]) and !isset($actualite["image1_style1"]) and !isset($actualite["image2_style1"]) and isset($actualite["image3_style1"])) { ?> <img src="media/actualite/<?= $actualite['image3_style1'] ?>" alt=""> <?php } ?> <?php if (!isset($actualite["image1_side1"]) and !isset($actualite["image1_style1"]) and !isset($actualite["image2_style1"]) and !isset($actualite["image3_style1"]) and isset($actualite["image4_style1"])) { ?> <img src="media/actualite/<?= $actualite['image4_style1'] ?>" alt=""> <?php } ?> <?php if (!isset($actualite["image1_side1"]) and !isset($actualite["image1_style1"]) and !isset($actualite["image2_style1"]) and !isset($actualite["image3_style1"]) and !isset($actualite["image4_style1"]) and isset($actualite["image5_style1"])) { ?> <img src="media/actualite/<?= $actualite['image5_style1'] ?>" alt=""> <?php } ?> <?php if (!isset($actualite["image1_side1"]) and !isset($actualite["image1_style1"]) and !isset($actualite["image2_style1"]) and !isset($actualite["image3_style1"]) and !isset($actualite["image4_style1"]) and !isset($actualite["image5_style1"]) and isset($actualite["image6_style1"])) { ?> <img src="media/actualite/<?= $actualite['image6_style1'] ?>" alt=""> <?php } ?> </div> <div class="liste_background_text"> <div class="liste_background_text_titre_para"> <p class="date_adm_history"><?= $actualite['date_style1'] ?></p> <h1><?= $actualite['titre_style1'] ?></h1> <?php if (isset($actualite["para1_style1"])) { ?> <p><?php echo substr($actualite['para1_style1'], 0, 360); ?> ...</p> <?php } ?> <?php if (!isset($actualite["para1_style1"]) and isset($actualite["para2_style1"])) { ?> <p><?php echo substr($actualite['para2_style1'], 0, 360); ?> ...</p> <?php } ?> <?php if (!isset($actualite["para1_style1"]) and !isset($actualite["para2_style1"]) and isset($actualite["para3_style1"])) { ?> <p><?php echo substr($actualite['para3_style1'], 0, 360); ?> ...</p> <?php } ?> <?php if (!isset($actualite["para1_style1"]) and !isset($actualite["para2_style1"]) and !isset($actualite["para3_style1"]) and isset($actualite["para4_style1"])) { ?> <p><?php echo substr($actualite['para4_style1'], 0, 360); ?> ...</p> <?php } ?> </div> <div class="liste_background_button"> <button class="modifier"><a href="adm_actualite_modifier.php?actualite=<?= $actualite['id_actualite'] ?>">Modifier</a></button> <button class="effacer"><a href="adm_actualite_delete.php?actualite=<?= $actualite['id_actualite']; ?> &&delete=1300&&id_actualite=<?= $actualite['id_actualite']; ?>">Effacer</a></button> </div> </div> </div> <?php } ?> </div> </form> </div> </div> </div> </body> </html> ~/code~

Huguens Paul 22 Mars 2023PHPNon résolu 6

Kijan mwen ka evite wobo ekri nan yon fòmilè mwen nan yon sit entènèt

Bonjou mwen gen yon sit entènèt ki gen yon blog. depi kèk tan map jwenn kèk kòmantè ki pa entèresan nan fòmilè kòmantè an.. mwen kwè ke se wobo ki ekri yo paske yo anpil.. sa konn rive nan fòmilè kontak yo tou.. kijan m ka anpeche sa svp.

Appolon Guy-Alain 28 Octobre 2022PHPRésolu 4

Konpare enfomasyon nan on baz de done nan on select nan on fomile

kijan mwen ka fe poum fe konparezon ant eleman nan on baz d done epi on eleman ke mwen ekri menm, tankou la mwen te ensere Vertical nan baz de done an mwen vle we sil egal a vertical pou condition yo ka fe efe, a mwen ke mwen fe nan condition yo ~code~ <div class="form-group col-md-4"> <label for="exampleInputEmail1">Orientation</label> <select class="form-select" aria-label="Default select example" name="orientation"> <?php if($products['orientation'] = 'Horizontal'){ ?> <option selected value="<?=$products['id_products']?>"><?=$products['orientation']?></option> <option value="Vertical">Vertical</option> <?php } else if($products['orientation'] = 'Vertical') { ?> <option selected value="<?=$products['id_products']?>"><?=$products['orientation']?></option> <option value="Horizontal">Horizontal</option> <?php } ?> </select> </div> ~/code~

Huguens Paul 28 Octobre 2022PHPRésolu 2

Problem nan execute

Koman mwen ka fe poum rezoud problem sa ~code~ <?php $query=$conn->prepare('SELECT * FROM products'); $query->execute(); WHILE($products=$query->fetch()){ ?> <div> <a href="products-single.php?id=<?=$products['id_products']?>"> <div class="slider_items"> <img src="upload/products/<?=$products['image_products1']?>" alt=""> <div class="product-same-detail1"> <a href="" title="Add to cart"><i class="fa-solid fa-cart-shopping"></i></a> <a href="" title="Buy now"><i class="fa-solid fa-money-check-dollar"></i></a> </div> <div class="product-same-detail"> <h1><?=$products['name']?></h1> <?php $query=$conn->prepare('SELECT * FROM artist JOIN products ON artist.id_artist=products.id_artist WHERE id_products=?'); $query->execute(); WHILE($artist = $query->fetch()){ ?> <p class="auteur"><?= $artist['firstname'] ?> <?= $artist['lastname'] ?></p> <?php } ?> <p class="text-dark"></p> <p class="text-dark"><?= $products['width'] ?> x <?= $products['length'] ?> x <?= $products['weight'] ?></p> <p class="prix"><?=$products['price']?>$</p> </div> </div> </a> </div> <?php } ?> ~/code~

Huguens Paul 30 Octobre 2022PHPRésolu 1

Categorie